New York, Sept. 14, 2022 (GLOBE NEWSWIRE) — Reportlinker.com announces the release of the “Mobile Learning Global Market Report 2022” – https://www.reportlinker.com/p06319496/?utm_source=GNW
The global mobile learning market is expected to grow from $42.16 billion in 2021 to $54.36 billion in 2022 at a compound annual growth rate (CAGR) of 28.94%. The mobile learning market is expected to reach $155.81 billion in 2026 with a CAGR of 30.12%.
The mobile learning market includes sales of mobile learning solutions by entities (organizations, individual companies, and partnerships) that refer to learning that can take place anywhere, anytime and is supported supported by mobile devices such as smartphones, laptops and tablets, which learners use to access information on the Internet. Students can use M-learning to study lectures, watch video lectures and take exams directly from their smartphones.
Leading mobile learning software solutions include content development, portable LMS, mobile content creation, M-enablement, mobile and video tutorials, e-books, interactive assessments, and more. Content development solutions refer to a system that is used for authoring relevant mobile learning material and involves creating, editing, manipulating and maintaining mobile learning content to provide a knowledge base to users.
These solutions are used by businesses and educational institutions for corporate learning, classroom learning, on-the-job online training, simulation learning, and more.
Asia-Pacific was the largest region in the mobile learning market in 2021. North America is expected to be the fastest growing region during the forecast period.
Regions covered in Mobile Learning market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
The Mobile Learning Market research report is part of a series of new reports that provide statistics on the Mobile Learning market, including the global market size of the Mobile Learning industry , regional shares, competitors holding Mobile Learning market share, detailed Mobile Learning market segments, market trends and opportunities. , and any other data you might need to thrive in the mobile learning industry. This Mobile Learning Market research report provides a comprehensive perspective of everything you need, with an in-depth analysis of current and future industry scenarios.
The increased demand for digital education is expected to drive the mobile learning market. The demand for digital education is increasing due to increased mobility, convenience and flexibility of learning, interactive and collaborative learning, increasing adoption of digitalization by educational institutions, etc. .
Especially during the Covid-19 pandemic, digital education has played an important role in keeping students connected to education. This increased demand for digital education will drive the demand for mobile learning as it is an essential part of digital education that facilitates learning process via mobile devices anywhere and anytime by using internet.
For example, according to the 2021 Impact Report from Coursera, a US-based online education company, the total number of Coursera enrollments for online learning increased from 76 million in 2019 to 143 million. in 2020. It further increased to reach 189 million in 2021, leading to an annual growth of 32%.
This indicates that the demand for digital education is growing and it is a global phenomenon. Thus, the increased demand for digital education will drive the growth of the mobile learning market.
Technological advancement is a key trend gaining popularity in the mobile learning market. learning process.
These state-of-the-art mobile learning solutions promise a better way to teach and reshape the learning system. They are easy and flexible to run and learn with an interactive experience for users.
The major players are focusing on offering advanced mobile learning solutions to strengthen their market position. global online school for 21st century skills.
Hatch Kids is a free online 3D creative platform for kids ages 6-18 to create, write, and publish 3D games, AR apps, interactive VR environments, and metaverse experiences. A smartphone or other flat screen can be used for this platform to learn coding by creating games and apps without any prior experience, resulting in more interactive and case-based learning.
In June 2021, Skillsoft Corp, a US-based educational technology company, acquired Pluma Inc for $22 million. The acquisition expands Skillsoft’s leadership development portfolio, adds a new modality to its blended learning strategy, and gives the company an entry into one-to-one coaching.
Pluma Inc is a US-based online and mobile talent retention and professional development tool that offers professional coaching.
Countries covered in the Mobile Learning market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea , the United Kingdom and the United States.
Read the full report: https://www.reportlinker.com/p06319496/?utm_source=GNW
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